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Fsx changing runway numbers
Fsx changing runway numbers





Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.

fsx changing runway numbers

So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. To keep the Secondary runway score as low as possible make sure no approaches exist for the closed runway end.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. The airports listed below are just 2 examples that you can look at in FSX. Here are a few default airports that have the low runway numbers completely open and the high runway numbers completely closed in FS9 and/or FSX and/or P3D:Īs per the EXCEPTION in the rule, if the higher number is the runway that has a Start Location and is open then it must be the Primary (1st runway listed). Using ADE we can make the runway oneway when the Start Location is deleted from the higher number such as the Secondary end and the runway property record is set to The lower runway number is always the primary EXCEPT when there is a No Runway Start Location at the low runway number end AND there is a Runway Start Location at the high runway number end. By design Rwy 12 will work and there's really no need for you to close it for take off. In the case of 12, FSX ATC will never direct AI to takeoff from 12 due to the location of the threshold relative to the location of AI parking at the airport. I'm not sure what you mean by Rwy 12 is open only for landing but misdirected there. The only way to completely close 30 for arrivals would be to also close 12 for the same. You can reduce the "runway score" by implementing a few tricks in the airport file, but it will not completely close 30. You are correct that 30 is normally not used for landing however, due to FSX limitations, closing 30 for landing while keeping 12 open for landing will not be completely honored by FSX. This is real world and it will eliminate the issue you raised regarding AI landing on 30 and the 1s. Assuming you have used Jim Viles x-wind runway technique, you would want to link the 19s and 30 for the calm wind runway configuration. In the case of KIAD there are choices to be made. In general, it is not possible to get FSX to completely follow complex real world runway ops however, if the airport is not too complex it may be possible to fool FSX into following real world runway ops.

fsx changing runway numbers

FSX runway use and assignment depends on a scoring system that is inherently built into its code.







Fsx changing runway numbers